Solving global hunger is possible and necessary. The United Nations Food and Agriculture Organization (FAO) estimates that about 815 million people (10.7% of the global population) were suffering from chronic undernourishment in 20161. Two BILLION of us are estimated to be nutritionally deficient2. One Community sees a global network of teacher/demonstration hubs sharing needed resources, permaculture strategies, and living models for The Highest Good of All as a path to solving this. Watch the introduction of our latest progress updates video below to learn exactly how.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this solving global hunger movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the May 5th, 2019 edition (#319) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
SOLVING GLOBAL HUNGER INTRO: @0:34
SOLVING GLOBAL HUNGER – HIGHEST GOOD HOUSING: @7:04
SOLVING GLOBAL HUNGER – DUPLICABLE CITY CENTER: @8:39
SOLVING GLOBAL HUNGER – HIGHEST GOOD FOOD: @10:05
SOLVING GLOBAL HUNGER – HIGHEST GOOD EDUCATION: @10:37
SOLVING GLOBAL HUNGER – HIGHEST GOOD SOCIETY: @12:00
SOLVING GLOBAL HUNGER SUMMARY: @13:12
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One Community is solving global hunger through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team continued building the most sustainable faucets and accessories page. This week we worked on the accessories section. We created all the imagery, did additional research and added a resources section, and completed two of the details for our #1 and #3 recommended choices. You can see this work-in-progress here.
Dan Alleck (Designer and Illustrator) completed his 44th week helping with Earthbag Village renders. This week he finished work on this view of the Earthbag Village looking Northwest, and a closer-up view looking in the same direction. Changes made include rendered plant, texture, and people fixes and additions.
Dean Scholz (Architectural Designer) continued working on the Earthbag Village (Pod 1). Here is weekly update #157 from Dean. This week he fixed the recycled-bottle windows over the door, custom built the light that is over them, and worked on the placement of the 4 domes.
Shadi Kennedy (Artist and Graphic Designer) also completed his 49th week leading the development of the Murphy bed instructions. This week’s focus was redesigning the way the back storage and changing area will be assembled and then integrating the new changes into the complete assembly instructions for this area. You can see some of this work here.
One Community is solving global hunger through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week, James Herrigel (Student Researcher) completed his 19th week researching sustainable materials for the Most Sustainable Adhesives page. This week’s focus was researching and adding specific products to the 3M products section, as shown here.
Anvita Kumari Pandey (Civil Engineer) continued helping with the Duplicable City Center Costs. This week she fixed all the imagery on kitchens spreadsheet and updated all the paint and stain details so they matched the separate research (done by James) to identify the most sustainable options available for these. You can see some of this work here.
Tanya Griffin, Aubryanne Boyle, and Allie Marsh (Interior Designers from Lotus Design Pros) completed their 19th week helping with the Duplicable City Center interior design details. This week’s focus was finishing the kitchen storyboards and initial research and development of the first bedroom storyboards.
Sneha Dongre (Structural Engineer) also continued with her 12th week helping with the Duplicable City Center structural details. This week’s focus was problem solving a way to import the floors from AutoCAD into SAP2000. You can see some of this work here.
One Community is solving global hunger through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week the core team created version one of the complete “Open Source Library ” Food Program” tasks, subtasks, and work packages. This outlines everything needed to build and replicate the One Community Highest Good food component.
One Community is solving global hunger through Highest Good education that is for all ages, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students. This component of One Community is about 95% complete with only the Open Source School Licensing and Ultimate Classroom construction and assembly details remaining to be finished. The sections below are all complete and continue the development and open sourcing process with teachers and students – a development process that is built directly into the structure of the education program and everything else we’re creating too:
This week the core team continued working on the structural redesign of the Ultimate Classroom. This week we redesigned and expanded the bathrooms and cubby storage spaces, added sliding glass door entry for the south side, and started testing the straw bale walls and windows. You can see some of this work in progress here.
One Community is solving global hunger through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week the core team working with Brian Gilb (Project Management Professional – PMP) continued with our 4th week of updating our business plan and project management strategy. This week’s focus was rewriting the behind-the-scenes content for the Open Source Library Program Charter and Project Charters and beginning the process of Task, Subtask, and Work Package outlining for the complete food component of the Open Source Library. You can see some of this behind-the-scenes work here.
Emilio Nájera (Digital Marketer) also continued with his 29th week as part of the marketing team. This week’s focus was creating the ad group campaigns for the pages covering Food Forest Creation, Hoop Houses, Botanical Garden, Soil Amendment, Apiary, Goats, Rabbits, Chickens, Aquaculture, Wildlife Stewardship, and Aquapinis and Walipinis. You can see some of this work here.
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One Community is creating a place to grow together and change the world together. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves, committed to solving global hunger. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible in terms of solving global hunger.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more, all aimed at solving global hunger. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge grow.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living for the solving global hunger.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years through the solving global hunger. We will achieve this by establishing successful teacher/demonstration hubs on every continent. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies, further promoting the ideals of the solving global hunger. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive, furthering the cause of the solving global hunger.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this will take a relatively short period of time to positively affect millions while inspiring millions more, contributing to the solving global hunger. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this.
One Community’s four-phase strategy for the creation of solution models that create solution creating models uses open source blueprints for duplication that simultaneously address all aspects of the human experience (food, energy, housing, education, social inequality and injustice, fulfilled living, etc.). We see these areas as interdependent and requiring a comprehensive solution if humanity is to move ecologically, socially, economically, and permanently towards a truly sustainable future for everyone, ultimately aiming for solving global hunger.
Our open source model and blueprints engage and inspire people while simultaneously making sustainable living more affordable and easy to replicate. By free-sharing the step-by-step plans people need for duplication, inviting people to participate, and demonstrating sustainable teacher/demonstration hubs as a more desirable way of living, the model will predictably expand on its own.
It is this approach we see uniting the world and leading to a new Golden Age for humanity. While we understand that not everyone believes this is even possible, we are nonetheless bringing together all those that do see this as possible as the non-profit think tank of forward-thinking individuals willing to design, build, and open source project-launch blueprint and free-share it for The Highest Good of All.
One Community is open source sharing an evolution of sustainable living that addresses the complete human experience, all in pursuit of solving global hunger. We are doing this because we see the solutions for global food, housing, energy, education, social inequality, ethical business practices, earth regenerative practices, and a desire for a more fulfilling living experience as inseparably interconnected. As a comprehensive solution, we are addressing all these areas simultaneously and open source free-sharing everything needed for individual duplication and/or duplication as complete self-replicating teacher/demonstration communities, villages, and cities to be built around the world, all contributing to solving global hunger.
As we address and open source share these areas we will establish a living example of the first teacher/demonstration village purposed to teach others the principles of solving global hunger. To maximally facilitate duplication, One Community will provide seven duplicable examples and function indefinitely as a place people can visit and a non-profit and open source think tank continuing to further evolve and share solutions in all of the above areas and more. We will also provide hands-on experience and training. Most importantly, growing upon our sustainable foundation, we will endlessly make this comprehensive solution even more widely known and globally accessible, understandable and diversely duplicable, and inspiring and desirable as a model worth duplicating.
One Community is building solution-creating models designed to create additional solution-creating models to specifically facilitate exponential and sustainable global teacher/demonstration village growth. The following four phases of the strategy we are applying are designed to support each other and accelerate the process globally:
Phase I: Solving Global Hunger by Demonstrating a Better Way
We are designing One Community to demonstrate an experience of living that we believe most people will consider to be better because it will be more enjoyable and fulfilling. We also think most people will consider it better because it is made possible specifically through a foundation of sustainable sustainability and a philosophy that is for The Highest Good of All.
Phase II: Solving Global Hunger with Open Source Project-Launch Blueprinting
Everything we do we are open source project-launch blueprinting and free-sharing to make it as easy and affordable as possible to duplicate, adapt, and evolve in the manner that suits each individual and/or group’s needs. Free-sharing information like this is our aggressive-exposure engine and an aspect of One Community that will accelerate indefinitely as we continue to build our team, move onto the property, and continuously build and evolve everything that is One Community.
Phase III: Solving Global Hunger by Inviting the World to Participate
Everything we are open source project-launch blueprinting is designed to invite the world to participate by duplicating it as either individual components or complete teacher/demonstration communities, villages, and cities that will be able to be built almost anywhere in the world. Additionally, people can join One Community as members, consultants and/or partners, or use the suggestions links on our open source project-launch blueprinting hubs to help with the design, implementation, and evolution process. Scholarships, weekend learning and work crews, and tourism will be foundations of One Community once we have sufficient infrastructure in place to support these options.
Phase IV: Solving Global Hunger with Universal Appeal and Global Expansion
As One Community continues evolving and establishing ourselves, everything we create and promote will serve as the engine to inspire people to align with the concept of open source and sustainable living for The Highest Good of All. We are doing this to create mainstream appeal and our path to achieving this appeal is demonstrating a happier, more affordable, and ecologically friendly model of living that can be built anywhere in the world.
Open source project-launch blueprinting it all is how we believe the model will spread and, possibly most importantly, that it will predictably spread even faster in the areas where it is needed most because building restrictions, the cost of land, and materials costs are in most cases lower in these areas.
We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning the faster we see the world transitioning towards solving global hunger.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere.
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still. This is all supported and made possible because:
One Community’s open source strategy for solving global hunger will evolve 5 primary types of open source content purposed to reach and service as broad an audience as possible. This includes the following mediums of sharing that are being developed to function as standalone resources or in combination with each other:
Maximum exposure is accomplished through simultaneous implementation of the following strategies:
One Community sees the issues of the world as interdependent and interconnected. To address them simultaneously, we are open-source blueprinting a more advanced standard of living by designing holistic, environmentally-regenerative, self-sustaining, adaptable solutions for all areas of sustainability. We will model these within a comprehensive “village/city” which will be built in the southwestern U.S. This teacher/demonstration hub will be a place people can experience a new way of living and then replicate it with our open source blueprints: creating a model solution that creates additional solution-creating models all aimed at solving global hunger.
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