How to regenerate earth: Make sustainability easy enough, affordable enough, and demonstrate it as attractive enough so that it will spread on its own. Creating open source sustainable and self-sufficient teacher/demonstration communities, villages, and hubs are how One Community is doing this:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 17th, 2016 edition (#160) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
HOW TO REGENERATE EARTH INTRO: @1:00
HOW TO REGENERATE EARTH – HIGHEST GOOD EDUCATION: @1:59
HOW TO REGENERATE EARTH – HIGHEST GOOD FOOD: @2:51
HOW TO REGENERATE EARTH – HIGHEST GOOD HOUSING: @3:40
HOW TO REGENERATE EARTH – DUPLICABLE CITY CENTER: @5:15
HOW TO REGENERATE EARTH – HIGHEST GOOD SOCIETY: @6:50
HOW TO REGENERATE EARTH SUMMARY: @7:34
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One Community is teaching people how to regenerate our Earth through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the third 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer” is now 75% completed on our website.
Behind the scenes, we wrote the first 25% of the written part of the Honesty and Integrity Lesson Plan.
We also completed the third 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, bringing it to 75% complete, which you see here:
One Community is teaching people how to regenerate our Earth through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, which features contributions from Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health), this week the core team added the finalized versions of 3d renders to our Transition Kitchen page, as you can see here:
Shadi Kennedy (Artist and Graphic Designer) also began exploring new ways to share the planting plan specifics of the Tropical Atrium that is the center of the Earthbag Village (Pod 1). What you see here are the two different layout options we’re exploring.
One Community is teaching people how to regenerate our Earth through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing. This week’s focus was on the Section 12 Floor Construction narrative insertion regarding polyethylene use to repel water from upward pressure of ground water. Also, Section 14 Subterranean Exterior Ground Finish, consisting of the creation of horizontal waterproofing below ground and away from the walls to minimize/eliminate additional water penetration from surface level down and toward the subterranean dome walls. We’d say we are now 77% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) added updated ramp textures and designs to the external render (top pic) and also started exploring furniture layouts for the treehouse family structures.
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 15 of this work that included the beginnings of designing a representation of what we envision the natural and do-it-yourself constructed outdoor water features will look like.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is her final render for the Game Room.
One Community is teaching people how to regenerate our Earth through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team continued working on the renders for the Cupola that will top the Duplicable City Center. What you see here is a pull-down projector screen for watching movies and the theater room layout with floor chairs that can be folded and stored under benches.
Iris Hsu (Industrial Designer), continued exploring lighting and shelving options for the Duplicable City Center library. What you see here is round #3 of this research, exploration, and design focusing on artistic and functional options for the odd-angled corners.
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued discussion for development of the Control Systems main panel. This week’s focus was this collage of pictures showing one of Mike’s automation system’s retrofits….
….and this tutorial Mike created for the Engineer and Licensed Electrician volunteers we’re seeking to help with the next steps of the design. These steps will include helping with specifications for loads, wire sizes, conduit runs, schematics, panel placements, etc.
Hoang Bao (Software Developer) also continued transferring the work of last year’s intern team into the new Duplicable City Center Electrical page. What you see here is the second 3rd of the complete content live on the new page.
One Community is teaching people how to regenerate our Earth through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team continued the final edits and reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The icons we finished and organized this week were the Highest Good Energy icons shown here. We’d say we are now about 80% done with this graphics task.
Lokesh Gopu (Software Engineer) also continued building the new version of One Community’s Highest Good Network software for project tracking a sustainable community collaboration. Here is his second generation layout showing additional functionality this application will provide.
Jonathan DeAscentis (Graphic Designer and Web Developer) additionally took the work of Mariam Sargsyan (Graphic Designer and Project Manager) and began further development of our Highest Good Network logo as shown here:
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One Community is creating a place to grow together and change the world together, focusing on how to regenerate earth. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves, all while learning how to regenerate earth. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet, understanding the importance of how to regenerate earth.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create, emphasizing how to regenerate earth. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible in terms of how to regenerate earth.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication, including approaches on how to regenerate earth. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more, all with a focus on how to regenerate earth. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs, all aimed at understanding how to regenerate earth.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through, including how to regenerate earth: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, emphasizing on how to regenerate earth and evolving and expanding ALL aspects of sustainable living.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years, with a focus on how to regenerate earth. We will achieve this by establishing successful teacher/demonstration hubs on every continent. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one, centered around how to regenerate earth.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this focusing on how to regenerate earth will take a relatively short period of time to positively affect millions while inspiring millions more. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this.
One Community’s four-phase strategy for the creation of solution models that create solution creating models uses open source blueprints for duplication that simultaneously address all aspects of the human experience (food, energy, housing, education, social inequality and injustice, fulfilled living, etc.). We see these areas as interdependent and requiring a comprehensive solution if humanity is to move ecologically, socially, economically, and permanently towards a truly sustainable future for everyone, in terms of how to regenerate earth.
Our open source model and blueprints engage and inspire people while simultaneously making sustainable living more affordable and easy to replicate. By free-sharing the step-by-step plans focusing on how to regenerate earth, people need for duplication, inviting people to participate, and demonstrating sustainable teacher/demonstration hubs as a more desirable way of living, the model will predictably expand on its own.
It is this approach of how to regenerate earth we see uniting the world and leading to a new Golden Age for humanity. While we understand that not everyone believes this is even possible, we are nonetheless bringing together all those that do see this as possible as the non-profit think tank of forward-thinking individuals willing to design, build, and open source project-launch blueprint and free-share it for The Highest Good of All.
We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning, in terms of how to regenerate earth.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself, focusing on how to regenerate earth. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere, all focused on how to regenerate earth..
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still. This is all supported and made possible because: