Creating a global ecology open source model is one path to global sustainability. By open sourcing all aspects of ecological and Highest Good living (food, energy, housing, Highest Good education, Highest Good economics, fulfilled living practices, and more), we can create a world that works for everyone for the first time in human history:
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 10th, 2016 edition (#159) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
GLOBAL ECOLOGY OPEN SOURCE MODEL INTRO: @1:04
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD EDUCATION: @1:57
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD FOOD: @2:49
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD HOUSING: @3:23
GLOBAL ECOLOGY OPEN SOURCE MODEL DUPLICABLE CITY CENTER: @5:33
GLOBAL ECOLOGY OPEN SOURCE MODEL HIGHEST GOOD SOCIETY: @7:07
GLOBAL ECOLOGY OPEN SOURCE MODEL SUMMARY: @8:11
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One Community is forwarding a global ecology open source model through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team transferred the second 25% of the written content for the Summer Lesson Plan to the website, as you see here. This lesson plan purposed to teach all subjects, to all learning levels, in any learning environment, using the central theme of “Summer” is now 50% completed on our website.
Behind the scenes, we wrote the first 25% of the written part of the Information Lesson Plan.
We also completed the second 25% of the mindmap for the Cooperation and Collaboration Lesson Plan, bringing it to 50% complete, which you see here.
One Community is forwarding a global ecology open source model through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
As part of the development of our Food Self-sufficiency Transition Plan, this week the core team finalized and are launching our Sustainable Food Nutrition Calculations page to the public, which is based on contributions provided by Naturopathic Doctor Matt Marturano (creator of the COHERENT model for comprehensive digestive health).
One Community is forwarding a global ecology open source model through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This last week the core team put another 10 hours into the behind-the-scenes revision for the Footers, Foundations and Flooring page for the crowdfunding campaign we are developing.
This week’s focus was determining and describing step-by-step applications of polyethylene to various locations within the FFF CAD drawing, particularly focusing on the poly determinations of trying to cut pieces in single sheets and forming to existing shapes, adding poly narrative for Section 6 Construction of Footer, adding poly narrative for Section 11 Construction of Stem Walls and dome interior foundation around the 12″ EPS.
We also added the poly details for under the dome floor section and the exterior dome ring section. We’d say we are now 76% complete with this total update and rewrite behind the scenes.
Working on the Tree House Village (Pod 7), Jesika Rohrbach (Architectural Drafter, Designer, and 3-D Modeler) completed the work you see here including internal and external layouts for the Hostel Tree House and additional details in the library.
….then Jesika created these renders of her work:
…and she created this presentation proposal:
Dean Scholz, Architectural Designer, further developed what’s necessary for us to create quality Cob Village (Pod 3) renders. Here is update 14 of this work that included designing a representation of what we envision the natural and do-it-yourself constructed playground equipment will look like.
Brianna Johnson (Interior Designer), also continued evolving the renders for the Straw Bale Village (Pod 2). What you see here is the final render for the exercise room, now with the addition of the outdoor areas and surrounding living spaces.
Shadi Kennedy (Artist and Graphic Designer) also created these new render-scene previews to better share the features of the Tropical Atrium that is the center of the Earthbag Village (Pod 1). These scenes now go to our core team for rendering and then back to Shadi for final photoshop touchups.
One Community is forwarding a global ecology open source model through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team finished 2 renders of the Social Dome of the Duplicable City Center. Here is a render of the upper and lower levels and the final higher quality render for the second floor.
We also started render work for the cupola that tops the Duplicable City Center. This week’s focus there included designing scene selection, addition and placement of scene-relevant components, and setting up textures, lights and shadows.
Iris Hsu (Industrial Designer), also continued exploring lighting and shelving options for the Duplicable City Center library. What you see here is round #2 of this research, exploration, and design outlining for open source and do-it-yourself lighting and shelving that will go with the DIY pipe-furniture chairs and couches Iris designed already for this social and recreation space.
Behind the scenes Mike Hogan (Automation Systems Developer and Business Systems Consultant) and Lucas Tsutsui da Silva (4th-year Computer Engineering Student) continued development of the Control Systems main panel. This week’s focus was further evolving our designs into the image you see here as what we think will be our final design.
Hoang Bao (Software Developer) also began transferring the work of last year’s intern team into the new Duplicable City Center Electrical page. What you see here is the first 3rd of the complete content live on the new page.
One Community is forwarding a global ecology open source model through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This last week the core team created the new on-boarding tutorial you see here. This is to help new managers we bring on, and the teams we are building, to get integrated into our system and helping with the various components as easily and fluidly as possible.
We also made final edits and continued the multi-hour reorganization of the icons designed by Graphic Designer, Ivan Manzurov. The icons we finished and organized this week were the Highest Good Society and Highest Good Economics icons shown here. We’d say we are now about 60% done with this graphics task.
Richard Tanzer (Patent Agent) also continued editing our Open Source and Patents page. The original page was created by Oz Czerski and here you can see Richard’s third round of updates and edits happening behind the scenes. We’d say Richard is about 60% done with the complete page edit and update.
Lokesh Gopu (Software Engineer) also began building a new version of One Community’s Highest Good Network software for project tracking a sustainable community collaboration. These images are the initial layouts created by Lokesh.
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One Community is building solution-creating models designed to create additional solution-creating models to specifically facilitate exponential and sustainable global teacher/demonstration village growth. The following four phases of the strategy we are applying are designed to support each other and accelerate the process globally:
Phase I: Demonstrating a Better Way
We are designing One Community to demonstrate an experience of living that we believe most people will consider to be better because it will be more enjoyable and fulfilling. We also think most people will consider it better because it is made possible specifically through a foundation of sustainable sustainability and a philosophy that is for The Highest Good of All.
Phase II: Open Source Project-Launch Blueprinting
Everything we do we are open source project-launch blueprinting and free-sharing to make it as easy and affordable as possible to duplicate, adapt, and evolve in the manner that suits each individual and/or group’s needs.
Free-sharing information like this is our aggressive-exposure engine and an aspect of One Community that will accelerate indefinitely as we continue to build our team, move onto the property, and continuously build and evolve everything that is One Community.
Phase III: Inviting the World to Participate
Everything we are open source project-launch blueprinting is designed to invite the world to participate by duplicating it as either individual components or complete teacher/demonstration communities, villages, and cities that will be able to be built almost anywhere in the world.
Additionally, people can join One Community as members, consultants and/or partners, or use the suggestions links on our open source project-launch blueprinting hubs to help with the design, implementation, and evolution process. Scholarships, weekend learning and work crews, and tourism will be foundations of One Community once we have sufficient infrastructure in place to support these options.
Phase IV: Universal Appeal and Global Expansion
As One Community continues evolving and establishing ourselves, everything we create and promote will serve as the engine to inspire people to align with the concept of open source and sustainable living for The Highest Good of All.
We are doing this to create mainstream appeal and our path to achieving this appeal is demonstrating a happier, more affordable, and ecologically friendly model of living that can be built anywhere in the world.
Open source project-launch blueprinting it all is how we believe the model will spread and, possibly most importantly, that it will predictably spread even faster in the areas where it is needed most because building restrictions, the cost of land, and materials costs are in most cases lower in these areas.