Environmental development can be accomplished ethically, sustainably, and with clear intent. Making these approaches easier, more affordable, and more attractive will speed the process. One Community is doing this open source and for “The Highest Good of All.”
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the December 16, 2018 edition (#299) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
ENVIRONMENTAL DEVELOPMENT INTRO: @0:34
ENVIRONMENTAL DEVELOPMENT – HIGHEST GOOD HOUSING: @6:03
ENVIRONMENTAL DEVELOPMENT – DUPLICABLE CITY CENTER: @8:25
ENVIRONMENTAL DEVELOPMENT – HIGHEST GOOD FOOD: @10:30
ENVIRONMENTAL DEVELOPMENT – HIGHEST GOOD EDUCATION: @11:05
ENVIRONMENTAL DEVELOPMENT – HIGHEST GOOD SOCIETY: @12:10
ENVIRONMENTAL DEVELOPMENT SUMMARY: @13:24
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One Community is supporting ecological environmental development through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
Hemanth Kotaru (Structural Engineer) completed his 27th week helping with the structural engineering research and calculations for the Earthbag Village (Pod 1). This week’s focus was beginning the first round of new nail stress tests. You can see some of this work-in-progress here.
Anvita Kumari Pandey (Civil Engineer) also completed her 28th week volunteering and now helping with the Earthbag Village Materials and Costs. This week she worked more on the Tropical Atrium quantities and updated their prices and worked on Dome-1 material quantities, added their prices, and url links to purchase, focusing on environmental development. You can see some of this work here.
Guy Grossfeld (Graphic Designer) also continued his work helping with render corrections and PhotoShop additions for the Earthbag Village (Pod 1). This week Guy completed two more 2nd-generation views of the Complete Village, both of which you can see here and on the site.
Dan Alleck (Designer and Illustrator) completed his 32nd week helping with render additions. This week he finished this final Earthbag Village (Pod 1) render showing this view looking South from the Tropical Atrium entryway. This image is now on the site too.
Shadi Kennedy (Artist and Graphic Designer) also completed his 34th week leading the development of the Murphy bed instructions. This week he finished the first complete redesign-draft of the support wall and associated instructions. The new design uses less materials and is easier to construct, all aimed at environmental development. You can see some of this work-in-progress here.
Dean Scholz (Architectural Designer) continued working on the Earthbag Village (Pod 1). Here is weekly update #141 from Dean. His focus this week was updating the Murphy Bed designs and creating all the different perspectives shown here of these updates.
And Elizabeth Kahn (Environmental Consultant) completed her 2nd week researching the most sustainable toilet options. This week she researched sinks that can be added to the back of toilets to recycle hand-washing water and other water-saving toilet accessories. You can see some of this research here.
One Community is supporting ecological environmental development through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week, the core team continued working on the Sketchup Duplicable City Center updates for the Social Dome and Dining Dome. We changed door opening directions where needed, updated windows on the Dining Dome second floor, raised the Sunrise Patio deck, redesigned the hexagon windows, redesigned the laundry room door frame details, and updated the Social Dome shell to accommodate the pedestrian door connecting the inside and outside swimming pool area. You can see some of these details here.
Dipti Dhondarkar (Electrical Engineer) also continued developing the lighting specifics for the City Center. This is Dipti’s 108th week volunteering on this task and the focus this week was updating all the layers so we can turn lights on and off easily for each zone and adding the missing lights for the Social Dome main wall, kitchen, 4th floor, and Living Dome sunrise patio. You can see some of this work here.
Tanya Griffin, Aubryanne Boyle, and Allie Marsh (Interior Designers from Lotus Designs) also completed their 2nd week helping with the Duplicable City Center interior design details. This week they finalized the direction of the theme, décor, and the general uses for the library, with our goal of environmental development in mind, some of which you can see here.
Anvita Kumari Pandey (Civil Engineer) also continued updating the Duplicable City Center Materials and Costs details by fixing the remaining images on the spreadsheet and making minor updates to some of the prices and URLs. You can see some of this work here.
And James Herrigel (Student Researcher) also completed his 2nd week researching the best, safest, and most sustainable paints, carpet, and other building materials by finishing his review and note taking on the LEED Sustainable Building crediting system. This week’s focus was mostly the Interior Design and Construction rating system. You can see some of this work here.
One Community is supporting ecological environmental development through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. This week we reviewed our food forest details, created a list of needed edits, and wrote up the initial food forest rollout and materials and equipment needs plan. You can see some of this behind-the-scenes work here.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students. This component of One Community is about 95% complete with only the Open Source School Licensing and Ultimate Classroom construction and assembly details remaining to be finished. We’ll report on the final two elements to be finished as we develop them.
With over 8 years of work invested in the process, the sections below are all complete until we move onto the property and continue the development and open sourcing process with teachers and students – a development process that is built directly into the structure of the education program and everything else we’re creating too:
One Community is supporting ecological environmental development through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week the core team began the process of fixing our database structure and testing our corrections. You can see some of this work here.
Emilio Nájera (Digital Marketer) also continued with his 9th week as part of the marketing team. This week he researched keywords for three more of our top-level food-related pages: Open Source Botanical Gardens, Large-Scale Soil Amendment, and Apiary Bee Yard.
In addition to this, the Highest Good Network software team consisting of Shubhra Mittal (Software Delivery Manager), Jordan Miller (Web Developer), and Tyler Calvert (Full-stack Software Engineer) continued developing the software. This week the team worked on the React version of the component for user and profile management, merged the Timelog Entry component into the Redux branch, worked on more redux action creators, and looked for potential code tests for new developers we intend to bring on, all focusing on environmental development. You can see some of this work here.
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One Community is creating a place to grow together and change the world together. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet. Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environmental development we can create. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible in environmental development.
Throughout our design process, we are open sourcing and free-sharing everything needed for construction and replication of environmental development projects. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices, and more. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge grow.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living, including environmental development.
One Community’s four-phase strategy for the creation of solution models that create solution creating models uses open source blueprints for duplication that simultaneously address all aspects of the human experience (food, energy, housing, education, social inequality and injustice, fulfilled living, etc.). We see these areas as interdependent and requiring a comprehensive solution if humanity is to move ecologically, socially, economically, and permanently towards a truly sustainable future for everyone.
Our open source model and blueprints engage and inspire people while simultaneously making sustainable living more affordable and easy to replicate. By free-sharing the step-by-step plans people need for duplication, inviting people to participate, and demonstrating sustainable teacher/demonstration hubs as a more desirable way of living, the model will predictably expand on its own.
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