Creating an age of ecology and sustainability is arguably the next great accomplishment for humanity. We now have the technology and ability to do this if enough people want it. One Community is open sourcing and free-sharing a replicable teacher/demonstration sustainability hub to help with this.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward the movement of creating an age of ecology as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the May 7th, 2017 edition (#215) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
CREATING AN AGE OF ECOLOGY INTRO: @1:03
CREATING AN AGE OF ECOLOGY HIGHEST GOOD EDUCATION: @1:59
CREATING AN AGE OF ECOLOGY HIGHEST GOOD FOOD: @3:09
CREATING AN AGE OF ECOLOGY HIGHEST GOOD HOUSING: @3:37
CREATING AN AGE OF ECOLOGY DUPLICABLE CITY CENTER: @6:14
CREATING AN AGE OF ECOLOGY HIGHEST GOOD SOCIETY: @7:36
CREATING AN AGE OF ECOLOGY SUMMARY: @8:13
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One Community is creating an age of ecology through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This last week the core team completed the first 25% of three mindmaps, which are for the Fulfilled Living Lesson Plan, Consensus and Decision Making Lesson Plan, and the Contribution Lesson Plan, as you can see here:
And continued the process of a final proofreading and editing of all 52 lesson plans. This week we completed the Relative and Dimensional Space Lesson Plan, Signs and Symbols Lesson Plan, and the Social Relationships Lesson Plan. This brings us to 16 of 52 finished, which is 30.7% completion.
Guy Grossfeld (Graphic Designer) also continued adding people and elements from the Learning Tools and Toys research we’ve done to create these updated renders of the Ultimate Classroom Yellow Room:
…. and this one of the Violet Room:
One Community is creating an age of ecology through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team created 2 new images for the Food Bars and Food Self-sufficiency Transition Plan pages, as you see here:
One Community is creating an age of ecology through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team created 33 new pages related to the open source hubs from each of the 7 villages. You can see some examples of these new pages here.
We also continued creating the demo set of structures and layouts for the standardized AutoCAD layers and line-weights template and tutorial. This week’s focus was a more organized layout, adding more layers, and creating the Furniture and Symbols sections.
In addition to this, and working on the Earthbag Village, we updated these section-cut views of the Murphy bed inside one of the student domes.
…and we added Photoshop edits and details to this open bed view of the Murphy bed from last week:
….and updated this view of the children’s shared room furniture design:
Ashwini Ramesh (Civil Engineer and Project Manager) created this work breakdown for the Earthbag Village and related crowdfunding campaign we are developing.
And Alena Thompson (Mechanical Engineer) completed her 12th week helping with the Net-zero Communal Bathroom Designs. This week’s focus was adding the urinals and associated piping and researching the details needed for integrating the vacuum plumbing in with the non-vacuum plumbing.
Christian Ojeda (Mechatronic Engineer) completed his 13th week helping with the heat-recycling Communal Eco-shower and Vermiculture Bathroom designs. This week’s focus was 2nd-generation septic research and the designs you see here.
Ashwin Patil (Web Developer) also continued helping develop the new Search Engines for our site. This week’s work was fixing an issue with the Straw Bale Village search engine that was creating a 4th column and finishing integration of the final edits needed for the Highest Good food search engine.
Dean Scholz (Architectural Designer) continued helping us create quality Cob Village (Pod 3) renders. Here is update 67 of Dean’s work. This week’s focus continuing development of the three Northeast wing perspectives you can see here.
Aparna Tandon(Architect) continued her work on the Compressed Earth Block Village external elements. What you see here is her 22nd week of work, focusing on the seating, children’s play areas, and planters shown here in zones 5 and 6.
And Guy Grossfeld (Graphic Designer) helped create this new 3D tree texture for the Tree House Village (Pod 7).
One Community is creating an age of ecology through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team created 6 new pages and updated the Duplicable City Center main open source hub to include them all. You can see examples of this work here:
Ramya Vudi (Electrical Engineer) and Shubham Agrawal (Electrical Engineer) continued their work on the City Center energy details with Mike Hogan (Automation Systems Developer and Business Systems Consultant. What you see here is version 2.0 of the wind energy design and implementation tutorial developing behind the scenes.
Jin Yu (Structural Engineering Designer) also completed her 11th week working on the concrete foundation details. This week’s focus was writing more content for the City Center Footers, Foundation, and Flooring tutorial. You can see examples of this behind-the-scenes work here.
Vamsi Pulugurtha (Mechanical Engineer) also completed his 3rd week of work helping with the City Center basement finite element analysis. This week’s focus was the initial heat transfer specifics for the boiler room, as shown here:
One Community is creating an age of ecology through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week the core team updated our entire website to a new level of internet safety by adding an SSL certificate, updating all URLs to httpS vs http, and fixing all non-secure elements throughout the site.
Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer) and Jono Lewis (Software Developer) also completed their collective 3rd week of work on the The Highest Good Network. This week’s focus, as you can see here, was working on the login page, function for adding new users, and testing the initial database structure.
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We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning into creating an age of ecology.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere.
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still. This is all supported and made possible because:
One Community’s open source strategy will evolve 5 primary types of open source content purposed to reach and service as broad an audience as possible. This includes the following mediums of sharing that are being developed to function as standalone resources or in combination with each other:
Maximum exposure is accomplished through simultaneous implementation of the following strategies:
One Community sees the issues of the world as interdependent and interconnected. To address them simultaneously, we are open-source blueprinting a more advanced standard of living by designing holistic, environmentally-regenerative, self-sustaining, adaptable solutions for all areas of sustainability. We will model these within a comprehensive “village/city” which will be built in the southwestern U.S. This teacher/demonstration hub will be a place people can experience a new way of living and then replicate it with our open source blueprints: creating a model solution that creates additional solution-creating models.