Abundant natural systems already exist that are capable of supporting our global and growing population. What is needed is intelligent and ethical stewardship to help protect, develop, and further leverage their effectiveness and application. Integration and expansion of these systems with open source and free-shared sustainable approaches to food, energy, housing, education, for-profit and non-profit economic design, social architecture, and more is what One Community is doing.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the April 29th, 2018 edition (#266) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
ABUNDANT NATURAL SYSTEMS INTRO: @0:34
HIGHEST GOOD HOUSING: @8:04
DUPLICABLE CITY CENTER: @9:38
HIGHEST GOOD FOOD: @11:05
HIGHEST GOOD EDUCATION: @11:46
HIGHEST GOOD SOCIETY: @12:16
ABUNDANT NATURAL SYSTEMS SUMMARY: @13:36
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One Community is creating abundant natural systems through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team continued with testing different redesigns of the Murphy bed storage area in 3D. What you see shown here is the most recent of these.
The core team working with Michael Hagler (Senior Graphic Designer and Artist), also completed another round of editing and testing different layout options shown here for the Compressed Earth Block Village parts of the 7-villages book we’re developing.
Shadi Kennedy (Artist and Graphic Designer) completed his 5th week leading the development of the Murphy bed instructions. This week Shadi finished the rest of our updated layout for the 5-page assembly instructions for the night stands. You can see these here as version 3.2 of these designs.
Dean Scholz (Architectural Designer) continued with the Cob Village (Pod 3) render updates. Here is update 111 of Dean’s work. This week Dean began working on the textures and lighting for this new “Dining Hall View from the 2nd Floor.”
Mike Kowalski (Game Developer) finished his 6th week helping update our Recycled Materials Village (Pod 6) renders that are too big for anything but a gaming computer. What you see here is a collage of all the renders he finished for the outdoor dining area…
….plus these three updated final renders including 2 more of the outdoor exercise area…
……and this updated final render of the dining area that also shows the exercise area in the background.
Mihaela “Michelle” Pinzaru (Interior Designer and Architectural Drafter) also completed her 13th week working on the Tree House Village (Pod 7) residential renders. This week she finished the textures and other design details needed to produce these three final external renders.
One Community is creating abundant natural systems through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week the core team working with Dipti Dhondarkar, (Electrical Engineer), continued developing the lighting specifics for the City Center. This is Dipti’s 72nd week volunteering on this task and the focus this week was testing lighting and creating (and adding to the website) this comparison of the different diffuse fixture types that meet our LEED sustainability criteria.
Haoxuan “Hayes” Lei (Structural Engineer) continued work on the City Center structural engineering by reviewing the new beam calculation and testing spreadsheets we’ve created. We’d say this review process is now 80% complete.
Yun Lin (Bridge Design Engineer) also completed his 4th week helping with the beam design and calculation spreadsheet creation for the City Center structural engineering. This week he added TJI deflection criteria and required web stiffeners into the spreadsheets and researched the impact of utilities holes in the joists.
Anvita Kumari Pandey (Civil Engineer) also completed her 3rd week helping with the Duplicable City Center Materials and Costs. This week’s focus was completing the second floor estimations, working on third and top floor estimation work, and developing a summary sheet. You can see some of this work here.
One Community is creating abundant natural systems through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week, the core team continued working on the Garden Tools list by researching and integrating large-scale machine plans like tractors and their attachments. You can see some of these new additions here.
The core team also continued writing the behind-the-scenes narrative and detailed food rollout plan for the second landing party group of 20 people. You can version 2 of this work-in-progress here.
One Community is creating abundant natural systems through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students:
This week, the core team completed the initial review, formatting, editing, and content creation for the Assessment Forms page. You can see some of this last week’s work here and the page is now about 50% complete.
One Community is creating abundant natural systems through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week, the Highest Good Network software team consisting of Sowmya Manohar (Software Engineer, Web Developer & Net Application Developer), Shubhra Mittal (Software Delivery Manager), and Swathy Jayaseelan (Software Developer) continued their work on the software. This week they filtered the users in the front end depending on active and inactive users, changed the table headers to fit in single line, removed tasks options, updated the timelog page to show the number of notifications and number of action items for user whose timelog is being viewed, and fixed issues with adding personal links, duplicate project names, and deleting active projects.
They also updated the reports bar charts to show the total hours contributed by each member in the current week in descending order with a drop down to include/exclude members from the chart, included a pie chart to show the number and % of members who have contributed and not contributed in the current week, added an arrow function to show if hours increased or decreased from the previous week, and added functionality for seeing who has contributed to projects and for adding and removing members from project reports.
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One Community is creating a place to grow together, change the world together and facilitating Abundant Natural Systems. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge growth on creating a golden Age for Humanity.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years. We will achieve this by establishing successful teacher/demonstration hubs, abundant natural systems on every continent. Villages include designs appropriate for each of the five main types of climates. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this will take a relatively short period of time to positively affect millions while inspiring millions more. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this.
We are creating everything One Community does as open source and free-shared blueprints because we see this as the path to a new Golden Age of creativity, innovation, cooperation, and collaboration for all of humanity. Our model is a solution model that creates additional solution creating models enabling people to live and collaborate globally for The Highest Good of All. The easier we make everything we do, the faster we see the world transitioning.
Every aspect of this model supports itself and contributes to its success, from the sustainable food, energy, and homes, to the social architecture, One Community Education Program, and open source sharing model itself. Each piece can be accessed, evolved, and even re-birthed as something completely new. It can be duplicated by itself or with other modules, with applications as diverse as the people who want and need them. The constantly expanding total model will additionally be able to be used in its entirety as the open source project-launch blueprint for a variety of duplicate teacher/demonstration communities, villages, and cities capable of being built virtually anywhere.
The most profound part is: the more we open source share, the more we help move everyone forward, the more people know about what we are doing and can participate, and the more successful and capable we are of project-launch blueprinting and sharing even more still and facilitate Highest Good Decision Making. This is all supported and made possible because:
One Community sees the issues of the world as interdependent and interconnected. To facilitate Abundant Natural Systems and address them simultaneously, we are open-source blueprinting a more advanced standard of living by designing holistic, environmentally-regenerative, self-sustaining, adaptable solutions for all areas of sustainability. We will model these within a comprehensive “village/city” which will be built in the southwestern U.S. This teacher/demonstration hub will be a place people can experience a new way of living and then replicate it with our open source blueprints: creating a model solution that creates additional solution-creating models.