Successful ecosystem creation and management is possible using permaculture. If we do this as conscious and conscientious stewards of our local environments, we’ll be contributing to doing the same for our global environments. If we open source and free-share the process and make it easy enough, affordable enough, and demonstrate it as attractive enough, the idea will predictably spread on its own. This is one path to global sustainability. One Community calls it living and creating for The Highest Good of All.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the December 2, 2018 edition (#297) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
ECOSYSTEM CREATION AND MANAGEMENT INTRO: @0:34
ECOSYSTEM CREATION AND MANAGEMENT – HIGHEST GOOD HOUSING: @7:04
ECOSYSTEM CREATION AND MANAGEMENT – DUPLICABLE CITY CENTER: @9:15
ECOSYSTEM CREATION AND MANAGEMENT – HIGHEST GOOD FOOD: @10:46:
ECOSYSTEM CREATION AND MANAGEMENT – HIGHEST GOOD EDUCATION: @11:31
ECOSYSTEM CREATION AND MANAGEMENT – HIGHEST GOOD SOCIETY: @12:37
ECOSYSTEM CREATION AND MANAGEMENT SUMMARY: @14:01
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One Community is facilitating ecosystem creation and management through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
This week the core team continued design updates to the open source Murphy bed furniture assembly instructions. The focus this week was updating the front and side measurement images with the bed down, and the front, side and top images with the table in the down position. You can see some of this work-in-progress here.
Anvita Kumari Pandey (Civil Engineer) also completed her 26th week volunteering and now helping with the Earthbag Village Materials and Costs. This week she finished the Earthbag AutoCAD updates by adding different colors, legends, updated roadway and pathway area drawings, and roadway and paved area measurements. You can see some of this work here.
Guy Grossfeld (Graphic Designer) also continued his work helping with render corrections and PhotoShop additions for the Earthbag Village (Pod 1). This week Guy completed two more 2nd-generation views of the village looking down and South over the Tropical Atrium:
…and this village view looking Northwest.
Dan Alleck (Designer and Illustrator) completed his 30th week helping with render additions. This week he finished this Earthbag Village (Pod 1) render showing a perspective standing at the entry to the village and looking North. This image is now on the site too.
Shadi Kennedy (Artist and Graphic Designer) also completed his 32nd week leading the development of the Murphy bed instructions. This week he made further updates to the bed box section, updated the wall section to address issues with access to the nightstand and create additional cubby storage, redid the parts map to include new pieces, and created more instructional diagrams for the wall section assembly, all aimed at ecosystem creation and management. You can see some of this work here.
And Dean Scholz (Architectural Designer) continued working on the Earthbag Village (Pod 1). Here is weekly update #140 from Dean. His focus this week was more design updates to eliminate fractions, starting to update the Murphy Bed designs, and more labeling of components. You can see some of this work here.
One Community is facilitating ecosystem creation and management through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week, the core team continued working on the Sketchup Duplicable City Center updates for the Social Dome and Dining Dome. We added the large hexagonal windows and smaller dormer windows to the Social Dome. We also designed windows for the Dining Dome that are located close to the hot-tub area, as shown here.
The core team also continued developing the Duplicable City Center Sprinkler and Emergency Systems Design page, focusing on ecosystem creation and management. This week we developed the first two-thirds of the Hydraulic Calculations. You can see some of this work here.
Dipti Dhondarkar (Electrical Engineer) also continued developing the lighting specifics for the City Center. This is Dipti’s 105th week volunteering on this task and the focus this week was placing and updating the lights for the basement, kitchen, and Social and Living Domes, some of which you can see here.
David Olivero (Mechanical Engineer & Data Scientist) returned to helping finish the City Center HVAC Designs. This week he added the remaining ducting details in AutoCAD and finalized the equipment selection, some of which you can see here.
Anvita Kumari Pandey (Civil Engineer) also continued updating the Duplicable City Center Materials and Costs details by creating separate cost analysis tabs for each area of the project, facilitating ecosystem creation and management. You can see some of this work here.
One Community is facilitating ecosystem creation and management through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. This week we continued researching information on goats, adding new information on the importance of goats in range management, and began researching llamas and donkeys as guardians for goats. We also finished behind-the-scenes edit suggestions for the remainder of the goat page on our website. You can see some of this behind-the-scenes work here.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students. This component of One Community is about 95% complete with only the Open Source School Licensing and Ultimate Classroom construction and assembly details remaining to be finished. We’ll report on the final two elements to be finished as we develop them.
With over 8 years of work invested in the process, the sections below are all complete until we move onto the property and continue the development and open sourcing process with teachers and students – a development process that is built directly into the structure of the education program and everything else we’re creating too:
One Community is facilitating ecosystem creation and management through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week the core team identified problems with our website database using too many server resources and started the process of correcting these errors.
Emilio Nájera (Digital Marketer) also continued with his 8th week as part of the marketing team. This week he researched keywords for two more of our top-level food-related pages: the Transition Kitchen and Large-scale Gardening pages. You can see some of this work here.
In addition to this, the Highest Good Network software team consisting of Shubhra Mittal (Software Delivery Manager), Aishwarya Singh (Computer Science Engineer), Â Farhan Zaki (Software Engineer), Jordan Miller (Web Developer), and Tyler Calvert (Full-stack Software Engineer) continued developing the software. This week the team researched Heroku, restored missing test script in package.json and omitted incomplete describe blocks from the test suite, restructured Redux implementation to pass test suites, added Redux Dev Tools and continued to build out redux, and started working on the Time Entry Table, all aimed at ecosystem creation and management. You can see some of this work here.
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One Community is creating a place to grow together and change the world together. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet, focusing on ecosystem creation and management.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create. A place based on compassion, kindness, and collaboration, emphasizing ecosystem creation and management. This replicable community will serve as an example for what is possible.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge grow. Ecosystem creation and management is a core principle of our approach.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living. Ecosystem creation and management will be integral to our success.
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