No-waste living is possible and can be implemented in ways that make life easier. Through collaborative and cooperative living we can reduce or eliminate waste in many parts of our lives while also providing more time and resources to do the things we want. One Community is designing a prototype community to demonstrate no-waste living as part of a more ethical, abundant, and fulfilling lifestyle. We are also open source sharing everything needed for replication. Our open source sustainability plans cover food, energy, housing, education, for-profit and non-profit economic design, social architecture, fulfilled living, global stewardship practices, and more.
Click on each icon to be taken to the corresponding Highest Good hub page.
One Community’s physical location will forward this movement as the first of many self-replicating teacher/demonstration communities, villages, and cities to be built around the world. This is the November 18, 2018 edition (#295) of our weekly progress update detailing our team’s development and accomplishments:
Here is the bullet-point list of this last week’s design and progress discussed in detail in the video above:
NO-WASTE LIVING INTRO: @0:34
NO-WASTE LIVING – HIGHEST GOOD HOUSING: @8:06
NO-WASTE LIVING – DUPLICABLE CITY CENTER: @10:23
NO-WASTE LIVING – HIGHEST GOOD FOOD: @11:28
NO-WASTE LIVING – HIGHEST GOOD EDUCATION: @12:06
NO-WASTE LIVING – HIGHEST GOOD SOCIETY: @13:12
NO-WASTE LIVING SUMMARY: @14:35
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One Community is helping develop no-waste living through Highest Good housing that is artistic and beautiful, more affordable, more space efficient, lasts longer, DIY buildable, and constructed with healthy and sustainable materials:
Hemanth Kotaru (Structural Engineer) completed his 26th week helping with the structural engineering research and calculations for the Earthbag Village (Pod 1). This week’s focus was replacing the soil mix with soil mix springs around the nails to factor in the resistance of the soil mix to the movement of the nail within the bag. The Winkler model is what is being used to calculate the stiffness of these “soil springs” within the bags. You can see some of this work-in-progress here.
Anvita Kumari Pandey (Civil Engineer) also completed her 24th week volunteering. Resuming her work on the Earthbag Village Materials and Costs, this week she continued work on the 3-dome cost analysis, cross checked the material lists and quantities, added missing materials, started on the Vermiculture Toilet cost analysis, and updated the complete village AutoCAD with new internal and external dimensions drawings. You can see some of this work here.
Guy Grossfeld (Graphic Designer) also continued his work helping with render corrections and PhotoShop additions for the Earthbag Village (Pod 1). This week Guy completed these two 1st-generation views of the top of the Tropical Atrium and looking South from the Tropical Atrium entryway, focusing on no-waste living.
Dan Alleck (Designer and Illustrator) completed his 29th week helping with render additions. This week he finished this Earthbag Village (Pod 1) render showing a perspective from inside the village. This image is also now on the website.
Shadi Kennedy (Artist and Graphic Designer) also completed his 30th week leading the development of the Murphy bed instructions. This week he completed a properly scaled parts Illustrator file and continued to simplify the existing parts labeling and cutting system, aimed at no-waste living. You can see some of this work here.
Dean Scholz (Architectural Designer) also continued working on the Earthbag Village (Pod 1). Here is weekly update #138 from Dean, his focus this week was finishing the 6-dome layouts, adding more section view details, and additional labeling of components. You can see some of this work here.
One Community is helping develop no-waste living through a Duplicable and Sustainable City Center that is LEED Platinum certified/Sustainable, can feed 200 people at a time, provide laundry for over 300 people, is beautiful, spacious, and saves resources, money, and space:
This week, the core team continued working on the Sketchup Duplicable City Center updates for the Dining Dome. We added three extra small windows and designed a couple of different utility doors, corrected the size of the sliding doors and door openings in the dome structure, and designed new double sliding doors. You can see some of this work here.
The core team also continued developing the Duplicable City Center Sprinkler and Emergency Systems Design page. This week we finished the sections covering Sprinkler Head and Pipe Selection, Sprinkler Head Location and Number, and System Demand, with our goal of no-waste living in mind. You can see most of this work here.
And the core team continued developing the Duplicable City Center Materials and Costs. This week we added all the cost analysis overview imagery and text and the first details image. You can see some of this work here.
One Community is helping develop no-waste living through Highest Good food that is more diverse, more nutritious, locally grown and sustainable, and part of our open source botanical garden model to support and share bio-diversity:
This week the core team continued writing the behind-the-scenes narrative and detailed food rollout plan for the various stages of development. This week we completed (for now) working on chicken coops and began working on goats. We began by reviewing and editing our current goat page, and then began researching additional information. You can see some of this behind-the-scenes work here.
One Community is building the foundations for how humanity creates a sustainable world through Highest Good education that is for all ages, applicable in any environment, adaptable to individual needs, far exceeds traditional education standards, and more fun for both the teachers and the students. This component of One Community is about 95% complete with only the Open Source School Licensing and Ultimate Classroom construction and assembly details remaining to be finished. We’ll report on the final two elements to be finished as we develop them.
With over 8 years of work invested in the process, the sections below are all complete until we move onto the property and continue the development and open sourcing process with teachers and students – a development process that is built directly into the structure of the education program and everything else we’re creating too:
One Community is helping develop no-waste living through a Highest Good society approach to living that is founded on fulfilled living, the study of meeting human needs, Community, and making a difference in the world:
This week Emilio Nájera (Digital Marketer) continued with his 6th week as part of the marketing team. This week he created a pre-marketing analysis of past efforts and researched keywords for several of our top-level branding pages including Highest Good, Fulfilled Living, Community, and Highest Good Society. You can see some of this work here.
In addition to this, the Highest Good Network software team consisting of Shubhra Mittal (Software Delivery Manager), Aishwarya Singh (Computer Science Engineer), Farhan Zaki (Software Engineer), Jordan Miller (Web Developer), and Tyler Calvert (Full-stack Software Engineer) continued developing the software. This week the team:
You can see some of this work here:
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One Community is creating a place to grow together and change the world together. We are creating a space that helps each other live in integrity with each other and the planet as we strive to be the greatest versions of ourselves. We do this by harmoniously respecting each other, nature, and the rest of our one shared planet, promoting no-waste living.
Our goal is to demonstrate what we feel is the most sustainable, healthy, and fun environment we can create. A place based on compassion, kindness, and collaboration. This replicable community will serve as an example for what is possible.
Throughout our design process we are open sourcing and free-sharing everything needed for construction and replication. This includes what we call “Highest Good” approaches to food, energy, housing, education, for-profit and non-profit economics design, social architecture, fulfilled living, stewardship practices and more, all aimed at no-waste living. We are creating these resources for implementation as individual components or complete developments called teacher/demonstration hubs. These hubs will help launch additional hubs as awareness and knowledge grow.
One Community will be the first teacher/demonstration hub. It will function as an experiential-learning model that facilitates mass participation to address humanity’s most pressing challenges through: A replicable model for expansion, building seven self-sufficient village/city prototypes, becoming the world leader in open-source sustainability solutions, and evolving and expanding ALL aspects of sustainable living, emphasizing no-waste living.
The One Community self-replicating model is capable of creating a sustainable planet within 30 years. We will achieve this by establishing successful teacher/demonstration hubs on every continent. Villages include designs appropriate for each of the five main types of climates, focused on no-waste living. They also include options for even the most challenged economies. These hubs will collaborate with one another, share ideas, resources, and work together as a network to heal the planet. They will also transform the global lifestyle to a more enjoyable, fulfilling, healthy, and sustainable one.
The specifics of how One Community is accomplishing this can be found on the One Community Solution Model to Create Solution-creating Models Page. Research supporting and showing the benefits of a model like this can be found on our Research and Resources Articles Archive.
Even if we don’t achieve our ultimate goal of global transformation, a self-replicating teacher/demonstration model like this will take a relatively short period of time to positively affect millions while inspiring millions more. For One Community residents (the Pioneer Team), the idea of creating and sharing the social and recreational experience with visitors is also fun, exciting, fulfilling, and an additional reason why we are creating this, always promoting no-waste living.
One Community’s four-phase strategy for the creation of solution models that create solution creating models uses open source blueprints for duplication that simultaneously address all aspects of the human experience (food, energy, housing, education, social inequality and injustice, fulfilled living, etc.). We see these areas as interdependent and requiring a comprehensive solution if humanity is to move ecologically, socially, economically, and permanently towards a truly sustainable future for everyone.
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